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rocks
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JPG 1928 × 1088
I've made some more rock models(3 different of approximately the same size) and just copied them around, I'm going to build up a rock library that I will use in future projects.
made with : 3ds max - mudbox - Vray - Photoshop
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Submitted on
January 25
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1.2 MB
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1928×1088
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<object width="450" height="329"><param name="movie" value="http://backend.deviantart.com/embed/view.swf?1"><param name="flashvars" value="id=350466882&width=1337"><param name="allowScriptAccess" value="always"><embed src="http://backend.deviantart.com/embed/view.swf?1" type="application/x-shockwave-flash" width="450" height="329" flashvars="id=350466882&width=1337" allowscriptaccess="always"></embed></object><br><a href="http://mind-rust.deviantart.com/art/rocks-350466882">rocks</a> by ~<a class="u" href="http://mind-rust.deviantart.com/">Mind-Rust</a> on <a href="http://www.deviantart.com">deviantART</a>
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shayhurs
Jan 26, 2013
nice!
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~
FelixAnderson
Jan 26, 2013
Hobbyist Digital Artist
Pretty realistic, good work!
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Mind-Rust
Jan 26, 2013
Student Digital Artist
thanks ^^
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~
SMOKEYoriginalHD
Jan 26, 2013
Hobbyist Digital Artist
Very good
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Spouch
Jan 25, 2013
awesome details.
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BringMeASunkist
Jan 25, 2013
Student Digital Artist
What is all the topology created with? Tesselation, parallax, or just normals?
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Mind-Rust
Jan 25, 2013
Student Digital Artist
it's tesselation, the base mesh is only around 2'500 tris.
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BringMeASunkist
Jan 25, 2013
Student Digital Artist
Right on. Rocks look good and your render is very nice
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~
Enraged-Ent
Jan 25, 2013
Professional
Hello, Mind - Rust. What programs do you use and do you texture your own models?
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~
Mind-Rust
Jan 25, 2013
Student Digital Artist
Hi, I used 3ds-max for the modeling, mudbox for the texturing(with textures from cgtextures.com) and vray+photoshop for the render.
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